#pragma once #include #include #include class LuaUtility { public: LuaUtility(); static bool IsKeyPressed(std::string keyName); static bool IsKeyPressed(std::string keyName, std::string keyName2); static bool IsKeyPressed(std::string keyName, std::string keyName2, std::string keyName3); static bool ContainsKey(std::string keyName); private: static std::unordered_map GetKeyMap(); };