#pragma once #include "F:/Programmieren/Lua/sol2/single/single/include/sol/sol.hpp" #include class LuaComponent { public: LuaComponent(); LuaComponent(const std::string& fileName, sol::state* state); ~LuaComponent(); void Init(); void OnInit(); void LoadScript(const std::string& fileName); public: std::string m_FileName; sol::environment m_Env; sol::state* state; };